After hanging out in the underground structure, the party decided to go after the "other ping" that directed the sword. Leading them South and East the group happened upon a weird tall obelisk in the desert with 4 portals, one of which was broken.
Cycling through all the avenues the party discovers that the mysterious horned liche has beaten them to the punch and retrieved the crown shaped Imaskarcana from it's holding place, although not with out some cost to itself. The liche had a large gaping wound in it's center and did not seem to be able to function mentally.
You know that each of the Imaskarcana must be specifically triggered by the appropriate language and bloodline, failure to meet these requirements offers dire consequences. The Liche flees to the South and the intrepid band of adventurers follows in semi-hot pursuit ( they waited a day as the liche buried a quarter of the obelisk underneath sand he himself created.)
Once the troupe finally caught up to the Liche he had already constructed a strange magical circle and was in the midst of casting a spell when he was interrupted by the meddlesome gang. The Liche tried to maintain his concentration through Dace's, Melchiah's and Iocuono's attacks but finally could not after Aen broke his focus by shooting arrows constantly.
Enraged and seemingly still somewhat lacking his regular mental facilities the Liche tried to disintigrate Melchiah then turned and fled after nearly being blasted. The Liche fled straight West, trying and failing to dodge blasts, although his spell resistance denied most of the damage it was a flight the liche was destined not to finish. Abruptly the liche turned around smiled and recived a furious blast to the face and was blasted to pieces, surprisingly leaving only the Imaskarcana crown behind.
The party maintained a Westerly run trying to search for the Liche's hideout (and phylactery)alighting on the entrance to a large cave in the mountains. That turned out to be the lair of a fang dragon named Asphyxious. After it was deemed that no liches were there (and that Melchiah and Iocuono failed a caster level check against a Nondetection spell) The party flew back to the Liche's casting circle to determine what the liche was trying to do.
Iocuono determined that the spell circle was designed as a very targetd plane shift. usually when you planeshift you show up at a random spot in the desired plane, however the Liche was trying to basically drill a hole through to a coterminious plane, the Astral Plane.
The group takes a step back and rememebers that their buyer is ready for the purchase of the Rod of Lordly Might back in the large city of Skuld.
Dace and Portia psionically jump to Skuld whilst Iocuono, Melchiah and Aen hang back with their 2 recovered Imaskarcana.
Upon to entrance Rhet-Tep's shop the party notices two clerics there who (through the gift of Dace's psionic crystal) Melchiah says look similarly garbed to some of the Mulan clerics he has seen, and they carry holy symbols of Thoth; a neutral lawful god.
High Cleric Arrarak seeks information about Deep Imaskar, The Imaskari ruins and the news that some of the Imaskarcana still exist. He has hired a different group of adventurers headed by a ranger from Battledale to search the ruins looking for clues. When the shop keeper's accounts of the adventuring group reached his ears however he decided to look into the matter himself. He seems smart, and wants to question the group further. He seems earnest and fairly straight to the point.
Currently the group is deciding what their next course of action is. Time for interim pseudo DnD discussions!
Ask away the DM will answer, although keep dice ready. It's honor system role play time.
P.S. We need an adventuring group name ala "The Order of the Stick"